AH-64A

AH-64A Apache information

(Source: Boeing)

The AH-64A Apache, widely recognized as the most advanced, combat-proven attack helicopter in the world for the past decade, is the predecessor of today's more advanced, unmatched AH-64D Apache Longbow multi-mission combat helicopter.

The Boeing Company produced the AH-64A in Mesa , Ariz. , until 1997 when production in Mesa transitioned to the next-generation AH-64D Apache and AH-64D Apache Longbow. Now, more than 25 years since its inaugural flight, some 900 AH-64As are in service worldwide for the U.S. Army and five international customers. The Boeing Company celebrated the 20th anniversary of the first delivery of an AH-64A Apache in 2004.

The Boeing Company delivered 937 AH-64A Apaches 821 to the U.S. Army and 116 to international customers, including Egypt , Greece , Israel , Saudi Arabia and the United Arab Emirates between 1984 and 1997. Today, most Apache customers are upgrading to the next-generation AH-64D Apache Longbow configuration.

Until fielding of the Apache Longbow, the versatile twin-turbine engine, 225-mph Apache was the only combat helicopter in the world capable of routine operations in daytime or darkness and in most inclement weather. The Apache uses laser, infrared and other high technology systems like the Target Acquisition Designation Sight/Pilot Night Vision Sensor to find, track and attack armored and other targets.

Armed with 16 laser-guided precision Hellfire missiles, 76 70mm rockets, or a combination of both, and a 30mm automatic cannon with up to 1,200 rounds of high explosive dual-purpose ammunition, the AH-64A was developed for the U.S. Army as an antitank weapon to counter a numerically superior force.

Technical Information

Length:

Height:

Wing Span:

58.17 ft (17.73 m)

15.24 ft (4.64 m)

17.15 ft (5.227 m)

 

 

 

Primary Mission Gross Weight
  15,075 lb (6838 kg)
Standard Day Hot Day ISA + 15C
Hover In-Ground Effect (MRP) 15,895 ft (4845 m) 14,845 ft (4525 m)
Hover Out-of-Ground Effect (MRP) 12,685 ft (3866 m) 11,215 ft (3418 m)

 
Sea Level Standard Day Hot Day 2000 ft 70 F (21 C)
Vertical Rate of Climb (MRP) 2,175 fpm (663 mpm) 2,050 fpm (625 mpm)
Maximum Rate of Climb (IRP) 2,915 fpm (889 mpm) 2,890 fpm (881 mpm)
Maximum Level Flight Speed 150 kt (279 kph) 153 kt (284 kph)
Cruise Speed (MCP) 150 kt (279 kph) 153 kt (284 kph)

Weapons Loadout:

8xAGM-114A Hellfire Anti-Tank missiles (16 maximum)

38x2.75in (70mm) unguided rockets (76 maximum)

4xAIM-92 Stinger Air-To-Air Missiles

M230 30mm "Chaingun" Cannon with 1200 rounds of HEDP (High Explosive, Dual Purpose) ammunition

AH-64A Addon Info

The AH-64A as modeled in this package comes in two variants: AH-64A of early production (1985) and AH-64A of modern specifications (Modern). The main difference between the two lies in armament; the AH-64A(1985) can mount only 16 Hellfires/76 Rockets/8 Hellfires, 38 Rockets - Hellfires are of the early AGM-114A model, with less power than later models. The Modern variant on the other hand, can mount more powerful AGM-114K Hellfire IIs, plus a number of rocket types as well as Stingers on the wingtips. The Modern variant can also be equipped with a mixed loadout consisting of 19 rockets, 8 Hellfires and a auxiliary fuel tank.

Armament descriptions

As you approach a standard BIS Ammo truck, and are at a complete halt and completely on the ground within 15 meters of the truck, you will get the following armament options:

(for AH-64A Modern)

Load 16 Hellfires - Loads 16 AGM-114K Hellfires. This loadout is the absolute best when you need to destroy lots of armored vehicles in rapid succession. Virtually every armored vehicle that takes a hit from a Hellfire will be destroyed. The AGM-114K is also designed to counter reactive armor, so there is very little that can take a hit from one of these missiles and live to tell the tale.

Load 8HF 38RKT - Loads 8 Hellfires and 38 Rockets. When you choose this loadout, you will get additional options for the rockets - Loading APKWS, Flechette, High Explosive, MPSM, and Mixed rockets. You will also get the option to reverse the weapon pylons, depending on personal preference - rockets on the inward pylons, Hellfires on the outer, or vice versa. This loadout will enable you to engage a variety of targets, with emphasis on anti-armor.

Load 76HE Rockets - Loads 76 HE rockets. Options will come up to load APKWS, MPSM, and Flechette. This load is ideal for suppressing enemy ground forces or anti-infantry duty.

Load 1 Aux Tank, 19Rkt, 8HF - Loads a single auxiliary tank, plus a single pod of 19 HE Rockets, and 8 Hellfires. This loadout is ideal for when you need to remain on station for a longer period of time. It also reduces the amount of fuel leaked out in the event of engine damage or engine failures.

Add 4 Stingers - Loads 4 AIM-92 Stingers to the wingtips. Use these when you may need to defend yourself against enemy aerial threats.

Remove 4 Stingers - Removes any Stingers equipped on your helicopter. Use this when the threat of enemy aerial interdiction is low.

 

(armament options for AH-64A 1985)

Load 16 Hellfires - Loads 16 AGM-114A Hellfires. This loadout is the absolute best when you need to destroy lots of armored vehicles in rapid succession. Most armored vehicles that takes a hit from a Hellfire will be destroyed. The AGM-114A is not as effective on armored vehicles as later models of the Hellfire, and as a result it's possible for some enemy armored units to take more than one hit before being destroyed. However, the second hit is far more likely to destroy the target.

Load 8HF 38RKT - Loads 8 Hellfires and 38 Rockets. This loadout will enable you to engage a variety of targets, with emphasis on anti-armor.

Load 76HE Rockets - Loads 76 HE rockets. This load is ideal for suppressing enemy ground forces or anti-infantry duty.

(Note: You can give the 1985 AH-64A the same weapons as the AH-64A Modern in the editor, but dynamic arming will only work with the loadouts above.)

 

Rocket Types

APKWS stands for Advanced Precision Kill Weapon System. It's actually a experimental guided rocket that is still in the testing phase. This rocket can lock onto various types of vehicles as well as laser designators. This guided rocket uses the M229 High Explosive warhead.

MPSM stands for Multi-Purpose Sub-Munition. It's a rocket containing multiple smaller explosives that cause a wider destruction effect than regular High Explosive rockets at the cost of damage. This rocket type is ideal for light anti-armor or anti-vehicle duty.

Flechette rockets are a unique type of rocket that, upon impact, send dozens of razor sharp metal fragments in a certain radius. This rocket is not effective versus armor, but it is excellent for clearing out groups of infantry.

HE stands for High Explosive rockets. It's the standard rocket warhead type. This addon uses the M229 20 pound High Explosive warhead. Use this rocket type for anti-armor and anti-fortification duty.

Mixed rockets represent loading the rocket pods with a variety of HE, MPSM, and Flechette warheads. This has no paticular area of effectiveness but is ideal for when you need to engage a variety of targets in a small area.