This is an ALPHA release of the Su-17/22M4 addon for ArmA. It contains the following:
Cy-17M4 'FITTER-K' Fighter-Bomber
Su-22M4 'FITTER-K' Fighter Bomber (in NATO Polish or SLAF colors)
MiG-23MLD 'FLOGGER' Fighter
An-12B 'Cub' Transport
1S91 'STRAIGHT FLUSH' Tracking and Guidance radar
2k12 'SA-6 GAINFUL' SAM system
9M31 'SA-9 GASKIN' SAM system
M1097 Avenger HMMWV SAM
ZiL-157 Fuel and Ammo trucks (by Nodunit)
Molinya/Tarantul III class missile boat
Kurilekia 51x51km island
'Rogue Nations' campaign materials
Franze (modeling, texturing, scripting)
Nodunit (ZiL-157 model and texture)
General Barron (getpitch, getbank, setpitch, setbank functions)
Footmunch (afterburner script)
Gaia/Xenom (nuclear blast script)
Gedis (provided information sources on Su-17)
Peter Johnston (La ere gymnopedie) courtesy of musopen.com
Davis High School Symphony Orchestra (Polyvetsian Dances) courtesy of musopen.com
United States Marine Band (Grand Fantasie from Die Walkure) courtesy of musopen.com
Bernd Krueger (Moonlight sonata 1st movement) http://www.piano-midi.de/ogg.htm
(Space Fighter Loop, What You Want v2, Cool Rock, Pulse Rock) Kevin MacLeod (incompetech.com)
Col Klink - Many scripting concepts based upon his work
CrazyIvan - Cyrillic/Russian translations
Franze/EricJ F/A-18E/F pack for ArmA1
The Su-17 project was started in summer of '08. The intention was to create a fighter-bomber that could adequately be explained away for SLA usage in ArmA. Given the Su-17's real world status as a cheap, dependable, and rugged fighter-bomber, it worked out well for that purpose. Unfortunately, 2 years later and it's still far from complete, and the planned campaign never got beyond 2 missions. However, we have managed to put a lot into the Su-17 itself:
'working' CCIP system for bombs and rockets - this isn't as finalized as we'd like, as it's a very inaccurate system, but it's adequate enough for most bombing purposes.
Steerpoint system - steerpoints are similar to waypoints, but steerpoints are controlled by the aircraft's combined compass-HSI. The compass will point to the next steerpoint in a list created by the pilot. Not too useful on small maps but it was designed with the Kurilekia map in mind.
ELINT system - ELINT stands for ELectronic INTelligence. The Su-17 can use the KKR camera-ELINT-flare pod to pick up enemy radar and radiation signatures within 5km of the aircraft. These targets are then marked for all flights as radiation targets which can be acquired with the BR-58 tracking pod. Kh-25MP and Kh-58 missiles can be used to take out these targets from a great distance.
Improved missile spoofing - if missiles are fired at the Su-17, it's no longer an odd cycle and abrupt turn. Missiles are 'fooled' an amount depending on certain conditions (i.e., aircraft has flares, aircraft has SPS pod) and are more effective from frontal and rear arcs. Beaming the missile (putting it on your flanks) has an effect now.
Visual damage system - When hit and damage occurs, it will appear on the external model. Debris will fly out and parts become damaged/destroyed. Aircraft handling is adversely affected and some systems will quit working.
Improved cluster bombs - cluster bombs will disperse their munitions along the axis of their motion now.
Klen TV/Laser targeting - You can use the aircraft's Klen laser designation system to mark targets that are otherwise inactive/not acquireable.
Dynamic arming - like we'd leave that out. This is mostly the same system we used on the F/A-18E/F, but weapons are divided into pylon pairs instead of individual pylons.
There's many other features, but I'll try to cover most of them in detail in this manual. I apologize that this cannot be a final 'public release', but ArmA1 is getting quite old now and I'd like to begin moving to ArmA2 modding. As a result, this project is released in a 'AS-IS' state. It's better than nothing, right?